Part 3 is about how to manage your voice actors once you've got your cast, maximizing efficiency and minimizing miscommunications and stepped-on toes. Your auditions are done, you've spoken to the people you believe are the right fit for your characters, and you're ready to move onward. ...How?
ONCE YOU HAVE YOUR ACTORS
Some voice actors I've spoken to have expressed a desire to pull out of projects that take too long to get going, simply because they're tired of having it on their conscience and they're annoyed by working with someone who put the cart before the horse.
- Payment offered to the voice actor (in all its forms – up-front, residual, payment for pick-ups, etc.)
- When the actor will be allowed to reveal their involvement in the project (right away? Not until it releases? June 30th, 2018?)
- What parts of the voice actor's work you will own and how you will use it (i.e. lines can be used both in the game and for promotional material)
- When voice actors are expected to turn in their lines
Thanks for reading all the way to the end of this three-parter. (Unless you just jumped in now, in which case, go back and read the first two parts, you silly bean!) Until next time, friends.