Today, however, we're talking about actually holding auditions. It is entirely possible to contact voice actors directly and therefore skip the open audition process altogether, which is sometimes preferable if you're trying to keep certain parts of your project under wraps. (For instance, there were no open auditions for Quantum Suicide, a video game wherein I play charismatic medical officer Nikolas Vogel, as the game developer wanted to keep the English voice acting a secret until a specified date.) You'll still probably want to ask them to audition, though, rather than outright hiring them unless you know beyond a shadow of a doubt they're the vocal embodiment of your character. Regardless of which method you use, consider the following pointers to make the casting process far smoother.
- Sexual content/nudity
- Far-left or far-right political messages (i.e. a game created specifically to espouse a certain viewpoint)
- Presence of heavy swearing and adult language
- Mature themes that might trigger someone (i.e. rape or abuse)
- Violence and gore
- What format you want the audio in (MP3 and WAV are the two most common)
- What email you want auditions sent to (some studios create their own email for auditions alone)
- What you want the audio files themselves titled (i.e. “JamesBurton_Berkut”)
- What you want their email subject titled (i.e. “FireEmblemEchoes_Auditions_JamesBurton” - no, I was not in Fire Emblem Echoes, but darn it if I don't fantasize about it, I'm listening to the freaking soundtrack right now)
- How many takes you want of each audition line
- How you want the lines divvied up – all lines in each character's audio file, all lines in their own files, etc.
NEXT TIME: "Once You Have Your Actors." When you finally have your cast together, how do you get the best reads from them in the most efficient manner? Find out next time on Dragon Ball - uh, Addicted to Voice Acting. (But be honest with me, you totally read that in Kyle Hebert's voice.) Let me know what you thought, whether you found this article helpful, surprising, and be sure to stick around for Part 3 soon.
Click here to read the third and final part of this blog series: Once You Have Your Actors. Or if you want to go back to the beginning, here's Part 1: Before You Begin.